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    VA-API
    2.17.0.1
    
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The video processing API. More...
Go to the source code of this file.
Classes | |
| struct | VABlendState | 
| Video blending state definition.  More... | |
| struct | VAProcPipelineCaps | 
| Video processing pipeline capabilities.  More... | |
| struct | VAProcFilterValueRange | 
| Specification of values supported by the filter.  More... | |
| struct | VAHdrMetaDataHDR10 | 
| Describes High Dynamic Range Meta Data for HDR10.  More... | |
| struct | VAProcFilterCapHighDynamicRange | 
| Capabilities specification for the High Dynamic Range filter.  More... | |
| struct | VAHdrMetaData | 
| High Dynamic Range Meta Data.  More... | |
| struct | VAProcPipelineParameterBuffer | 
| Video processing pipeline configuration.  More... | |
| struct | VAProcFilterParameterBufferBase | 
| Filter parameter buffer base.  More... | |
| struct | VAProcFilterParameterBuffer | 
| Default filter parametrization.  More... | |
| struct | VAProcFilterParameterBufferDeinterlacing | 
| Deinterlacing filter parametrization.  More... | |
| struct | VAProcFilterParameterBufferColorBalance | 
| Color balance filter parametrization.  More... | |
| struct | VAProcFilterParameterBufferTotalColorCorrection | 
| Total color correction filter parametrization.  More... | |
| struct | VAProcFilterParameterBufferHVSNoiseReduction | 
| Human Vision System(HVS) Noise reduction filter parametrization.  More... | |
| struct | VAProcFilterParameterBufferHDRToneMapping | 
| High Dynamic Range(HDR) Tone Mapping filter parametrization.  More... | |
| struct | VAProcFilterParameterBuffer3DLUT | 
| 3DLUT filter parametrization.  More... | |
| struct | VAProcFilterCap3DLUT | 
| Capabilities specification for the 3DLUT filter.  More... | |
| struct | VAProcFilterCap | 
| Default filter cap specification (single range value).  More... | |
| struct | VAProcFilterCapDeinterlacing | 
| Capabilities specification for the deinterlacing filter.  More... | |
| struct | VAProcFilterCapColorBalance | 
| Capabilities specification for the color balance filter.  More... | |
| struct | VAProcFilterCapTotalColorCorrection | 
| Capabilities specification for the Total Color Correction filter.  More... | |
Macros | |
| #define | VA_SOURCE_RANGE_UNKNOWN 0 | 
Video blending flags  | |
| #define | VA_BLEND_GLOBAL_ALPHA 0x0001 | 
| Global alpha blending.  | |
| #define | VA_BLEND_PREMULTIPLIED_ALPHA 0x0002 | 
| Premultiplied alpha blending (RGBA surfaces only).  | |
| #define | VA_BLEND_LUMA_KEY 0x0010 | 
| Luma color key (YUV surfaces only).  | |
Video pipeline flags  | |
| #define | VA_PROC_PIPELINE_SUBPICTURES 0x00000001 | 
| Specifies whether to apply subpictures when processing a surface.  | |
| #define | VA_PROC_PIPELINE_FAST 0x00000002 | 
| Specifies whether to apply power or performance optimizations to a pipeline.  More... | |
Video filter flags  | |
| #define | VA_PROC_FILTER_MANDATORY 0x00000001 | 
| Specifies whether the filter shall be present in the pipeline.  | |
Pipeline end flags  | |
| #define | VA_PIPELINE_FLAG_END 0x00000004 | 
| Specifies the pipeline is the last.  | |
Chroma Siting flag  | |
| #define | VA_CHROMA_SITING_UNKNOWN 0x00 | 
| #define | VA_CHROMA_SITING_VERTICAL_TOP 0x01 | 
| Chroma samples are co-sited vertically on the top with the luma samples.  | |
| #define | VA_CHROMA_SITING_VERTICAL_CENTER 0x02 | 
| Chroma samples are not co-sited vertically with the luma samples.  | |
| #define | VA_CHROMA_SITING_VERTICAL_BOTTOM 0x03 | 
| Chroma samples are co-sited vertically on the bottom with the luma samples.  | |
| #define | VA_CHROMA_SITING_HORIZONTAL_LEFT 0x04 | 
| Chroma samples are co-sited horizontally on the left with the luma samples.  | |
| #define | VA_CHROMA_SITING_HORIZONTAL_CENTER 0x08 | 
| Chroma samples are not co-sited horizontally with the luma samples.  | |
Tone Mapping flags multiple HDR mode  | |
| #define | VA_TONE_MAPPING_HDR_TO_HDR 0x0001 | 
| Tone Mapping from HDR content to HDR display.  | |
| #define | VA_TONE_MAPPING_HDR_TO_SDR 0x0002 | 
| Tone Mapping from HDR content to SDR display.  | |
| #define | VA_TONE_MAPPING_HDR_TO_EDR 0x0004 | 
| Tone Mapping from HDR content to EDR display.  | |
| #define | VA_TONE_MAPPING_SDR_TO_HDR 0x0008 | 
| Tone Mapping from SDR content to HDR display.  | |
De-interlacing flags  | |
| #define | VA_DEINTERLACING_BOTTOM_FIELD_FIRST 0x0001 | 
| Bottom field first in the input frame. if this is not set then assumes top field first.  | |
| #define | VA_DEINTERLACING_BOTTOM_FIELD 0x0002 | 
| Bottom field used in deinterlacing. if this is not set then assumes top field is used.  | |
| #define | VA_DEINTERLACING_ONE_FIELD 0x0004 | 
| A single field is stored in the input frame. if this is not set then assumes the frame contains two interleaved fields.  | |
| #define | VA_DEINTERLACING_FMD_ENABLE 0x0008 | 
| Film Mode Detection is enabled. If enabled, driver performs inverse of various pulldowns, such as 3:2 pulldown. if this is not set then assumes FMD is disabled.  | |
| #define | VA_DEINTERLACING_SCD_ENABLE 0x0010 | 
Video Processing Human Vision System (HVS) Denoise Mode.  | |
| #define | VA_PROC_HVS_DENOISE_DEFAULT 0x0000 | 
| Default Mode. This mode is decided in driver to the appropriate mode.  | |
| #define | VA_PROC_HVS_DENOISE_AUTO_BDRATE 0x0001 | 
| Auto BDRate Mode. Indicates auto BD rate improvement in pre-processing (such as before video encoding), ignore Strength.  | |
| #define | VA_PROC_HVS_DENOISE_AUTO_SUBJECTIVE 0x0002 | 
| Auto Subjective Mode. Indicates auto subjective quality improvement in pre-processing (such as before video encoding), ignore Strength.  | |
| #define | VA_PROC_HVS_DENOISE_MANUAL 0x0003 | 
| Manual Mode. Indicates manual mode, allow to adjust the denoise strength manually (need to set Strength explicitly).  | |
3DLUT Channel Layout and Mapping  | |
| #define | VA_3DLUT_CHANNEL_UNKNOWN 0x00000000 | 
| 3DLUT Channel Layout is unknown.  | |
| #define | VA_3DLUT_CHANNEL_RGB_RGB 0x00000001 | 
| 3DLUT Channel Layout is R, G, B, the default layout. Map RGB to RGB.  | |
| #define | VA_3DLUT_CHANNEL_YUV_RGB 0x00000002 | 
| 3DLUT Channel Layout is Y, U, V. Map YUV to RGB.  | |
| #define | VA_3DLUT_CHANNEL_VUY_RGB 0x00000004 | 
| 3DLUT Channel Layout is V, U, Y. Map VUY to RGB.  | |
Enumerations | |
| enum | VAProcFilterType {  }  | 
| Video filter types.  More... | |
| enum | VAProcDeinterlacingType {  }  | 
| Deinterlacing types.  More... | |
| enum | VAProcColorBalanceType {  }  | 
| Color balance types.  More... | |
| enum | VAProcColorStandardType {  }  | 
| Color standard types.  More... | |
| enum | VAProcTotalColorCorrectionType {  }  | 
| Total color correction types.  More... | |
| enum | VAProcHighDynamicRangeMetadataType { } | 
| High Dynamic Range Metadata types.  More... | |
| enum | VAProcMode { VAProcDefaultMode = 0 , VAProcPowerSavingMode , VAProcPerformanceMode } | 
| Video Processing Mode.  More... | |
Functions | |
| VAStatus | vaQueryVideoProcFilters (VADisplay dpy, VAContextID context, VAProcFilterType *filters, unsigned int *num_filters) | 
| Queries video processing filters.  More... | |
| VAStatus | vaQueryVideoProcFilterCaps (VADisplay dpy, VAContextID context, VAProcFilterType type, void *filter_caps, unsigned int *num_filter_caps) | 
| Queries video filter capabilities.  More... | |
| VAStatus | vaQueryVideoProcPipelineCaps (VADisplay dpy, VAContextID context, VABufferID *filters, unsigned int num_filters, VAProcPipelineCaps *pipeline_caps) | 
| Queries video processing pipeline capabilities.  More... | |
The video processing API.
This file contains the Video processing API.
 1.9.1